Top Business Skills Rapid Prototyping for Entrepreneurs| Build a Demo in 2 hours
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Rapid Prototyping for Entrepreneurs| Build a Demo in 2 hours

Learn how to wireframe and create realistic interactive prototypes in just 2 hours, all without using code.

What's the difference between an entrepreneur or product manager that finds the right idea, brings stakeholders on board, and effectively communicates their vision and one that doesn't? A prototype. Yes, the ability to make prototypes can work wonders with your startup or organization. A prototype allows you to not just imagine a product, but make it real. No more spreadsheets or vague verbal desc. Show your users and your team exactly what you want and get taken seriously.



Whether you're a solopreneur or part of a larger organization you need to be able to effectively turn ideas into real, tangible working demos. This course is focused on giving you, the digital professional, the ability to rapidly assemble and deploy working web and mobile prototypes in just a few hours. The best part about this course is that we're going to do it without code. No programming, no technical books to study, no distractions from what you do best.

Entrepreneurs

  • Launch your MVP for free and start getting real user feedback today.
  • Cut through the fundraising noise and show investors something they can understand, a real product.
  • Stop guessing which feature is essential to your vision. Prototype it and test it this morning and have your answers this afternoon.
  • Cut your contracting costs by 50% and save yourself the headaches of misunderstandings and poorly compiled project specs.

Product Managers

  • Stop bugging your developer team to make incremental changes that they don't understand. Show them exactly what you need done and keep them out of the “is it worth it" debate.
  • Test new features and get user feedback before you make major changes.
  • Get organizational approval for initiatives by letting then use the exact thing you're proposing.

Designers

  • Bring some life to your PSDs and make them interactive.
  • Bridge the gap between design and development by removing any chance for miscommunication or misunderstanding.
  • Get more accurate feedback from users and reviewers by deploying your designs in their browser and phones.

Growth hackers

  • Cut your experiment iteration time in half and stop overloading your developer resources.

Web and marketing agencies

  • Get more projects approved and increase your billable hours by pitching your clients with prototypes.
  • Never waste time and money building something incorrectly. Prototype it and find out exactly whether you're on the right path.
  • Win over prospective clients by rapidly building their proposal and demo-ing it back to them. A huge advantage in the client acquisition game.

Balsamiq course on ShareWis


There's no course like this online. I'm going to walk you through how you can take an idea, conceptualize the requirements, and roll out a polished and professional prototype, without touching any code.

If you're trying to be successful online, do yourself a favor and learn this incredibly valuable skill.

About the Instructor

Evan Kimbrell
Founder of Sprintkick | Ex-VC | Ex-startup founder

Course content

Total 5 hours 34 minutes
Preview You can preview lectures with this label
Introduction
1 Course overview Preview 3:43
2 Course Format Preview 3:20
3 Crash course terminology 11:50
4 What is a wireframe; What is a prototype 6:13
5 High fidelity and low fidelity 6:28
6 Understanding why we use wireframes and prototypes 9:52
7 Picking a tool 7:57
8 Important things to understand beforehand 4:33
9 Following the construction path 18:18
10 Section 1 review material 1:00
Coming up with details
11 Setting up strategy 11:17
12 Setting up scope 18:13
13 Section 2 review material 1:00
Building our low fidelity version
14 Getting ready to sketch 1:00
15 Materials for sketching 3:35
16 Sketch it 8:03
17 Sketch it 2 14:46
18 Upgrade to a tool, getting started with Pidoco 10:14
19 Getting used to the features in Pidoco 11:31
20 Creating a quick sitemap upfront 14:45
21 The site elements to start with 5:27
22 Using Templates 2:22
23 Handling images in pidoco 9:41
24 Adding and controlling Layers in Pidoco 7:57
25 Annotations in Pidoco 10:36
26 Alternative- Using Balsamiq part 1 19:38
27 Alternative- Using Balsamiq part 2 3:22
28 An example project created in Balsamiq 3:10
29 Creating the low fidelity version of the Happy Hour app 38:23
30 Section 3 review material 1:00
Creating an interactive prototype
31 Getting it designed and polished 9:25
32 Why I don't use HTML-CSS 2:33
33 Introducing MAP 9:50
34 Adding interactivity to your prototype 14:52
35 Export, collaborators, reviewers 12:50
36 Setting up a tablet version 9:46
37 Section 4 review material 1:00
Prototyping and beyond
38 What is next? 3:10
39 Section 5 review material 1:00

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